
#include "unity_fixture.h"

TEST_RUNNER_START_DEFINE;
TEST_RUNNER_END_DEFINE;

static void RunAllTests(void)
{
	const test_runner_t * test_runner = TEST_RUNNER_START;
	const test_runner_t * test_runner_end = TEST_RUNNER_END;

	while (test_runner < test_runner_end) {
		if (*test_runner) {
			(*test_runner)();
		}
		test_runner++;
	}
}


int test_main(void)
{
	const char * argv[] = {
		"", "-v"
	};
	int argc = sizeof(argv) / sizeof(argv[0]);

	return UnityMain(argc, argv, RunAllTests);
}

